RISE OF AI 3.12 GLOBAL MOD
by roguedjack
for FOG2 1.6.6

Rise Of AI changes the way the AI deploys its units and use them in battle. It does not change the units bought by the AI.


WHAT'S NEW
Compatibility for Fog2 1.6.6 and minor changes.

- Deployment: Tweaked deployment on map with lots of difficult terrain. Less focused on avoiding bad terrain and deploying dispersed, more likely to deploy in formation.
- Deployment: Don't deploy cavalry on the wings at all if terrain is really bad on both wings but ok in the centre, assign them to centre/reserve instead.
- Deployment: Fixed cavalry not being deployed correctly on wings in some cases and being left undeployed on the bottom row (RoAI bug)
- Masterplan: Fixed outflanking cavalry wings sometimes appearing to be lost and moving around aimlessly (RoAI bug)
- Masterplan: Fixed flank march teams not behaving as expected after their arrival (RoAI bug)


HOW TO ENABLE AND USE AS GLOBAL MOD
Ingame, click on the icon on the bottom left of the main screen to go the "Global Mods" screen, select "Rise Of AI 3.12 Global" then click "Accept". To disable, select "No Mod Set" or any other global mod you might have installed.
If enabled correctly it will say "Using mod: Rise Of AI v3.12 Global" on the main screen.
While enabled, all battles you play (custom, campaign battles, epic battles, quick battles...) will use Rise Of AI for the AI opponent.
Epic Battles and some other user contents might cause some problems, see below in the compatibility section.
You don't need to keep or use the previous versions of Rise Of AI (campaign and custom battles). You can delete them.


COMPATIBILITY
* DLCs
Fully compatible with Immortal Fire, Legions Triumphant, Age Of Belisarius, Rise Of Persia, Wolves at the Gates and Swifter than Eagles DLCs.

* Field Of Glory Empires
Compatible with exported battles from Field Of Glory Empires.

* User content
Compatible with all campaigns and custom battles content that do not modify the same files as this mod. This means it should be compatible with the vast majority of them. 

* Epic Battles
I advise not to enable Rise Of AI when playing Epic Battles.
Some Epic Battles have scripted strategies for the AI or exotic deployments that will overrule, conflict with or confuse Rise Of AI.

* Multiplayer
Do not enable Rise Of AI while playing multiplayer. It may cause bugs and crashes.


KNOWN ISSUES
- AI turns can take significantly longer to process than vanilla AI, and might seem to freeze.
Might be an issue for some players who don't want to wait several seconds to a minute for the AI to play.
The AI is processing more stuff, especially using pathfinding more intensively for tactics, and it takes time.
This is more noticable when the AI has many units with missile capabilities.

- It is recommended to not switch between enabling & disabling the mod during a battle
The AI might behave oddly if you start a battle without the mod and later resume the battle with the mod enabled.
This is because the mod records and saves some information about its units when starting a new battle and make use of it later for its manoeuvres. This information is missing in the save file if you did not start the battle with the mod enabled, hence the bugs.
Either play the entire battle with the mod, or play it without.
If you want to compare vanilla and RoAI ais on the same battle, save the game during your deployment phase and take it from here. The AI you started the game with is the one who deployed the AI army. This can have an impact on the game as RoAI use different deployment logic than vanilla.

- Sometimes when the AI turns a unit the camera will not move to focus on the unit.
This happens when the AI wants to tidy up a formation and change its facing. It will turn several units of the same formation one by one, but the camera won't move to show you that. This might be a bit annoying for players that play zoomed in but its no big issue.